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2nd Super Robot Wars Original Generation : ウィキペディア英語版 | 2nd Super Robot Wars Original Generation
is a tactical role-playing game for the PlayStation 3 developed by Banpresto and published by Namco Bandai Games. It is the sequel to Super Robot Wars Original Generation Gaiden. It was intended to be released in September 29, 2011 as part of Super Robot Wars' 20th Anniversary but got pushed back to November 29, 2012. ==Gameplay== Developed by the same team behind Super Robot Wars Original Generation Gaiden, the game uses high-energy, dynamic action for the in-game battle sequences. According to current series producer Takenobu Terada, the game will use High-definition 2D sprites rendered over a 3D background. This effect was similarly used in the previous Super Robot Wars 64. The Twin Battle System from previous Original Generation installments, where two adjacent units can combine into a single squad, which can then attack simultaneously, will return. Two new features of the game were also revealed. The first one is the Maximum Break, which allows 4 units to attack simultaneously to the enemy. The second is the ability slot system, which each pilot and mech gets three ability slots. Twin Units, one in game piece with two robots and two pilots, have a total of twelve slots. Default abilities were equipped when the game starts and defeating enemies allows players to obtain new ones. To activate an effect, the player needs three of the same abilities equipped to either the pilot or mech. Usual features like the Weapon Equip System and Combination Attacks are also present.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「2nd Super Robot Wars Original Generation」の詳細全文を読む
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